If you could and add them to Career Mode or even exhibition play, it would give the user some much-needed control. Other more innovative options within the mode could deliver a more complete experience.Īs I mentioned, FIFA's biggest issues lie in its lack of customization. Most of the issues are related to a lack of customization, but more on that in a second.įUT could enhance with a few fun skills challenges that led to rewards. The latter challenges you to build squads made up of current players and legends.Īs good as some of the options are, there is a lack of depth in Career Mode and FUT. There is also Live Campaigns, new Pack controllables like Player Picks and ICONS. The higher you ascend, the more rewards you earn with victories. In any case, FUT introduces Division Rivals which matches you against other players of a similar skill level. In a transferring style similar, but not identical to Mass Effect, you can continue with the accomplishments from FIFA 18, or begin brand new. Alex Hunter, Danny Williams, and Kim Hunter are all controllable players with unique stories that are intertwined into one cohesive experience. It puts you in control of three different player's destinies. The third part of the Journey is the best of the trilogy. I'm waiting on a sports game to deliver regional broadcast teams for certain clubs or leagues, even if it means going with guys and girls who aren't as well known.Įvery Game Mode is Here, But Not All of Them Have Depth Madden has set the bar as it pertains to post-release updates and NBA 2K's multiple broadcast teams bring another element that FIFA 19 doesn't quite capture. I'd initially missed that in my assessment. Still, the bulk of the matches in FIFA 19 don't feature much in the way of freshness on the commentary side. The duo still has updates throughout the season from real-life football events.įIFA 19 also introduces Derek Rae and Lee Dixon as the announce team for UEFA matches. The commentary is still strong from Martin Tyler and Allan Smith.
#Fifa 19 commentary pack license
This is an example of properly using a license in a sports game.
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UEFA presentation looks a lot like it did in PES, but the incorporation into the game's career mode is done a little more seamlessly. With the agreement ending, EA pounced on it and it has enhanced the presentation as well as the career modes.
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In a licensing war that the PES franchise has been losing for more than a decade, the UEFA experience was one of its most valuable commodities. Truthfully speaking, there isn't a lot to gripe about.įor 10 years, Konami held the UEFA license. I know there hasn't been a lot of negatives thrown out during this review.
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This is especially the case in the 50/50 Battles, which was an actual initiative created by the developers to allow users to win balls based on a combination of stick skills and the abilities of the players they are controlling. Speed, ballhandling, passing precision, strength, and other attributes can be felt all over the virtual pitch. Piggybacking on the last section, there is a definite gap between true stars of the sport and the everymen and women in the game. Hardcore football fans might feel as though some players are overpowered–especially the strikers–but I believe this gives the game a desirable balance between fun and simulation. Depending on who you ask, that might be positive or negative. The new weapons on offense and the pace of the action gives clubs on offense an unmistakable advantage over the defense.
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The distant camera angle is a factor, but the running animations help to make FIFA 19 a title that is very easy to mistake for a real match. The animation is appropriately sped up or slowed without looking unnatural. Running animations have been an issue in past FIFA titles and in its competitor's game, but the most realistic gallops I can recall are on display any time you're sprinting to break away from a marker, or trying to catch up on defense in FIFA 19. This gameplay package makes you want to keep playing the game. I'm best as a midfielder, but I've been able to pull off some nice finishes, and that's a testament to the timed finishes and intuitive controls. The ball and player physics, including the new Active Touch mechanics, are the biggest reason the gameplay is so much fun this year. What the gameplay guys and girls have done with FIFA 19 is even more impressive. However, that game features one-on-one action and no ball. Does clipping still occur occasionally? Of course, it does, but it happens as infrequently in FIFA 19 as any sports video game on the market, with the exception of EA Sports UFC 3.